Sea of thieves External C# Library, based on
RemnantESP
And if you want some help feel free to join the discord
How to Use
Get all actors
SotCorecore=newSotCore();//if u are in steam version replace by trueif(core.Prepare(false)){UE4Actor[]actors=core.GetActors();foreach(UE4Actoractorinactors){//Do your things here}}else{//Failed, Sea of thieves not detected}
Get LocalPlayer
SotCorecore=newSotCore();//if u are in steam version replace by trueif(core.Prepare(false)){PlayerlocalPlayer=core.LocalPlayer;//Do your things here}else{//Failed, Sea of thieves not detected}
Use Player class With Actor
All players name are “BP_PlayerPirate_C”
Playerplayer=newPlayer(actor);
Get Camera Manager
SotCorecore=newSotCore();//if u are in steam version replace by trueif(core.Prepare(false)){CameraManagercameraManager=core.CameraManager;//Do your things here}else{//Failed, Sea of thieves not detected}
Crew Service
foreach(Crewcrewincore.Crews){foreach(Playerplayerincrew.PreProcessedPlayers){//Do your things here}}
Island Service
foreach(Islandislandincore.Islands){//Do your things here}
Plugin package to store data locally with storage techniques using the “shared preferences” plugin, this plugin already supports Android, iOS, Web, Windows, MacOS, and Linux. Data storage and data retrieval use isolates, so it can maximize the performance of flutter.
In addition, storing data in a structured manner, so it can be used to replace a local database. and there are various ways to call data, change data and delete data.
The plugin itself is quite easy to use. Just call the DataLocal().create() method with the arguments. Don’t forget to name the data state for example “notes”. After that, you can do whatever you need such as inserting data, updating data, deleting data.
The state data will be reloaded when the app is restarted, but the data will remain there, until the app is removed or uninstalled.
Initialize example
state =awaitDataLocalForFirestore.stream("notes", collectionPath:"userNotes", onRefresh: () =>setState(() {}));
change the name “note” with the name of the appropriate collection.
onRefresh can be filled in for what will be done when there is a data change (create, update, delete).
Usage
for data usage and retrieval. Can be done using find(), this can also be done by sorting and filtering data easily. The result of data retrieval is a DataQuery containing data, the amount of data and the amount of data searched.
DataItem is the data that is stored, you can retrieve data directly in the form of Map<String, dynamic> or you can retrieve data according to the desired field using data.get(Datakey(“field name”)).
You can request new features, file issues for missing features relevant to this plugin. You can also help by pointing out any bugs. Feedback is also welcome.
Status
DataLocal will continue to be active in helping especially ourselves in project development.
Support the package (optional)
If you find this package useful, you can support it by giving it a star.
Shell script capable of waiting for command execution exit status for specified timeout.
Works well with POSIX shells:
ash, bash, dash, ksh and zsh on Linux, OSX, Busybox as well as git-bash on Windows (see our CI env).
Shells we don’t support include:
tcsh|csh (due to missing function definition support) and fish.
Usage
Usage: wtfc.sh [OPTION]... [COMMAND]
wtfc (WaiT For The Command) waits for the COMMAND provided as the last argument or via standard input to return within timeout with expected exit status.
Functional arguments:
-I, --interval=SECONDS set the check interval to SECONDS (default is 1)
-S, --status=NUMBER set the expected COMMAND exit status to NUMBER (default is 0)
-T, --timeout=SECONDS set the timeout to SECONDS (0 for no timeout, default is 1)
Logging and info arguments:
-P, --progress show progress (default is 0)
-H, --help print this help and exit
-Q, --quiet be quiet
-V, --version display the version of wtfc and exit.
Examples:
./wtfc.sh -T 1 -S 0 ls /tmp Waits for 1 second for 'ls /tmp' to execute with exit status 0
echo "ls /foo/bar" | ./wtfc.sh -T 2 -S 2 Waits for 2 seconds for 'ls /foo/bar' to execute with exit status 2
Runs the app in the development mode.
Open http://localhost:3000 to view it in your browser.
The page will reload when you make changes.
You may also see any lint errors in the console.
npm test
Launches the test runner in the interactive watch mode.
See the section about running tests for more information.
npm run build
Builds the app for production to the build folder.
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
See the section about deployment for more information.
npm run eject
Note: this is a one-way operation. Once you eject, you can’t go back!
If you aren’t satisfied with the build tool and configuration choices, you can eject at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own.
You don’t have to ever use eject. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it.
This project implements a real-time 3D Mandelbulb fractal renderer using ray marching. The rendering is done on the GPU via a fragment shader for optimal performance. Over time, the Mandelbulb’s power starts at 0 and gradually increases, creating an evolving fractal effect.
Ray Marching Algorithm
Ray marching is an iterative technique for rendering implicit surfaces. The core of the algorithm involves marching a ray through space and stopping when it gets close to a surface defined by a Signed Distance Function (SDF). The Mandelbulb’s SDF determines the fractal structure.
The following demonstrates a 2D version of the ray marching algorithm, helping to visualize how the technique works:
Mandelbulb Signed Distance Function (SDF)
The core function used to determine the Mandelbulb’s shape is an SDF. This function calculates the approximate distance from a given point to the fractal’s surface. The following GLSL code implements the SDF for the Mandelbulb:
float mandelbulb(vec3 p, mat3 rotation) {
p = rotation * p; // Apply rotation to the input pointvec3 z = p;
float dr =1.0;
float r =0.0;
float Power = ((time /1000.0) *0.1) +1.0; // Mandelbulb power increases over timefor (int i =0; i <8; i++) {
r =length(z);
if (r >2.0) break;
// Convert to polar coordinatesfloat theta =acos(z.z / r);
float phi =atan(z.y, z.x);
dr =pow(r, Power -1.0) * Power * dr +1.0;
// Scale and rotate the pointfloat zr =pow(r, Power);
theta = theta * Power;
phi = phi * Power;
// Convert back to cartesian coordinates
z = zr *vec3(sin(theta) *cos(phi), sin(phi) *sin(theta), cos(theta));
z += p;
}
return0.5*log(r) * r / dr;
}
This codebase is designed to track measures of $R_t$ (the reproduction number), an epidemiological value tracking the growth and spread of a virus. Track the map for your county on ckmanalytix.com
Simply put, it represents the mean number of cases generated by an infectious individual. For a number less than 1, this implies less than 1 person, on average, is infected by an infectious individual and therefore leads to a decrease in the spread of the virus. For a number greater than 1, this implies an increasing spread of the virus.
Initial Setup instructions
To setup your environment using pip:
pip install -r requirements.txt
Recommended python versions: > 3.5
Quickstart Example
To verify if the codebase can indeed run on your local system, run the following:
cd ./src/
chmod +x *sh
# The shell files below pull in data and shapefiles for the various geographies
./get_rt.sh
./get_county_data.sh
# To calculate Rts for all counties in a state, run the generate_rt.py files# You can add multiple states to your list
python generate_rt.py --filtered_states DE --output_path='../data/rt_county/'# To instead calculate Rt for the entire state, add the --state_level_only flag
python generate_rt.py --filtered_states DE --state_level_only --output_path='../data/rt_state/'# To consolidate the various states you ran above into one file run the commands below
python generate_rt_combine.py --files_path='../data/rt_state/' --state_level
python generate_rt_combine.py --files_path='../data/rt_county/'# Finally, to create your HTML output plots, run the command below
python generate_plots.py --country_name="USA"cd ../
If this works correctly, you should see a folder for “USA” created in the output/
folder.
Navigate to ./output/USA/country_county_static.html to play around locally.
FAQs
What geographies are currently supported?
Currently the US and England are the only supported geographies.
How do I add a new geography?
To add a new geography, you require access to Daily Case Values for your country, states and counties (or equivalent geographical breakdowns).
This codebase has expanded to include England in an updated iteration. You could build a similar pipeline using this notebook as a kick-off point.
The codebase takes very long to run. What can I do to speed things up?
Powerful computation could greatly boost calculations (especially at the county level). Additional tips and tricks can be viewed in the rt-condax.sh file (as an example). Theano’s thread locks limit parallelization. This can be overcome by leveraging the theano.NOBACKUP flag. You can read further about Theano flags here
Oliphant, T. E. (2006). A guide to NumPy (Vol. 1). Trelgol Publishing USA.
Kumar, Ravin and Colin, Carroll and Hartikainen, Ari and Martin, Osvaldo A (2019). ArviZ a unified library for exploratory analysis of Bayesian models in Python.
Plotly Technologies Inc. Collaborative data science. Montréal, QC, 2015. Link: here.
Node.js is a JavaScript runtime built on Chrome’s V8 JavaScript engine. Node.js
uses an event-driven, non-blocking I/O model that makes it lightweight and
efficient. The Node.js package ecosystem, npm, is the largest ecosystem of
open source libraries in the world.
Please note that unofficial resources are neither managed by (nor necessarily
endorsed by) the Node.js TSC/CTC. Specifically, such resources are not
currently covered by the Node.js Moderation Policy and the selection and
actions of resource operators/moderators are not subject to TSC/CTC oversight.
Release Types
The Node.js project maintains multiple types of releases:
Current: Released from active development branches of this repository,
versioned by SemVer and signed by a member of the
Release Team.
Code for Current releases is organized in this repository by major version
number. For example: v4.x.
The major version number of Current releases will increment every 6 months
allowing for breaking changes to be introduced. This happens in April and
October every year. Current release lines beginning in October each year have
a maximum support life of 8 months. Current release lines beginning in April
each year will convert to LTS (see below) after 6 months and receive further
support for 30 months.
LTS: Releases that receive Long-term Support, with a focus on stability
and security. Every second Current release line (major version) will become an
LTS line and receive 18 months of Active LTS support and a further 12
months of Maintenance. LTS release lines are given alphabetically
ordered codenames, beginning with v4 Argon. LTS releases are less frequent
and will attempt to maintain consistent major and minor version numbers,
only incrementing patch version numbers. There are no breaking changes or
feature additions, except in some special circumstances. More information
can be found in the LTS README.
Nightly: Versions of code in this repository on the current Current
branch, automatically built every 24-hours where changes exist. Use with
caution.
Download
Binaries, installers, and source tarballs are available at
https://nodejs.org.
Nightly builds are available at
https://nodejs.org/download/nightly/, listed under their version
string which includes their date (in UTC time) and the commit SHA at
the HEAD of the release.
API Documentation
API documentation is available in each release and nightly
directory under docs. https://nodejs.org/api/ points to the API
documentation of the latest stable version.
Verifying Binaries
Current, LTS and Nightly download directories all contain a SHASUM256.txt
file that lists the SHA checksums for each file available for
download.
(Where “node-vx.y.z.tar.gz” is the name of the file you have
downloaded)
Additionally, Current and LTS releases (not Nightlies) have GPG signed
copies of SHASUM256.txt files available as SHASUM256.txt.asc. You can use
gpg to verify that the file has not been tampered with.
To verify a SHASUM256.txt.asc, you will first need to import all of
the GPG keys of individuals authorized to create releases. They are
listed at the bottom of this README under Release Team.
Use a command such as this to import the keys:
(See the bottom of this README for a full script to import active
release keys)
You can then use gpg --verify SHASUMS256.txt.asc to verify that the
file has been signed by an authorized member of the Node.js team.
Once verified, use the SHASUMS256.txt.asc file to get the checksum for
the binary verification command above.
Building Node.js
See BUILDING.md for instructions on how to build
Node.js from source. The document also contains a list of
officially supported platforms.
Security
All security bugs in Node.js are taken seriously and should be reported by
emailing security@nodejs.org. This will be delivered to a subset of the project
team who handle security issues. Please don’t disclose security bugs
publicly until they have been handled by the security team.
Your email will be acknowledged within 24 hours, and you’ll receive a more
detailed response to your email within 48 hours indicating the next steps in
handling your report.
Current Project Team Members
The Node.js project team comprises a group of core collaborators and a sub-group
that forms the Core Technical Committee (CTC) which governs the project. For
more information about the governance of the Node.js project, see
GOVERNANCE.md.
Node.js is a JavaScript runtime built on Chrome’s V8 JavaScript engine. Node.js
uses an event-driven, non-blocking I/O model that makes it lightweight and
efficient. The Node.js package ecosystem, npm, is the largest ecosystem of
open source libraries in the world.
Please note that unofficial resources are neither managed by (nor necessarily
endorsed by) the Node.js TSC/CTC. Specifically, such resources are not
currently covered by the Node.js Moderation Policy and the selection and
actions of resource operators/moderators are not subject to TSC/CTC oversight.
Release Types
The Node.js project maintains multiple types of releases:
Current: Released from active development branches of this repository,
versioned by SemVer and signed by a member of the
Release Team.
Code for Current releases is organized in this repository by major version
number. For example: v4.x.
The major version number of Current releases will increment every 6 months
allowing for breaking changes to be introduced. This happens in April and
October every year. Current release lines beginning in October each year have
a maximum support life of 8 months. Current release lines beginning in April
each year will convert to LTS (see below) after 6 months and receive further
support for 30 months.
LTS: Releases that receive Long-term Support, with a focus on stability
and security. Every second Current release line (major version) will become an
LTS line and receive 18 months of Active LTS support and a further 12
months of Maintenance. LTS release lines are given alphabetically
ordered codenames, beginning with v4 Argon. LTS releases are less frequent
and will attempt to maintain consistent major and minor version numbers,
only incrementing patch version numbers. There are no breaking changes or
feature additions, except in some special circumstances. More information
can be found in the LTS README.
Nightly: Versions of code in this repository on the current Current
branch, automatically built every 24-hours where changes exist. Use with
caution.
Download
Binaries, installers, and source tarballs are available at
https://nodejs.org.
Nightly builds are available at
https://nodejs.org/download/nightly/, listed under their version
string which includes their date (in UTC time) and the commit SHA at
the HEAD of the release.
API Documentation
API documentation is available in each release and nightly
directory under docs. https://nodejs.org/api/ points to the API
documentation of the latest stable version.
Verifying Binaries
Current, LTS and Nightly download directories all contain a SHASUM256.txt
file that lists the SHA checksums for each file available for
download.
(Where “node-vx.y.z.tar.gz” is the name of the file you have
downloaded)
Additionally, Current and LTS releases (not Nightlies) have GPG signed
copies of SHASUM256.txt files available as SHASUM256.txt.asc. You can use
gpg to verify that the file has not been tampered with.
To verify a SHASUM256.txt.asc, you will first need to import all of
the GPG keys of individuals authorized to create releases. They are
listed at the bottom of this README under Release Team.
Use a command such as this to import the keys:
(See the bottom of this README for a full script to import active
release keys)
You can then use gpg --verify SHASUMS256.txt.asc to verify that the
file has been signed by an authorized member of the Node.js team.
Once verified, use the SHASUMS256.txt.asc file to get the checksum for
the binary verification command above.
Building Node.js
See BUILDING.md for instructions on how to build
Node.js from source. The document also contains a list of
officially supported platforms.
Security
All security bugs in Node.js are taken seriously and should be reported by
emailing security@nodejs.org. This will be delivered to a subset of the project
team who handle security issues. Please don’t disclose security bugs
publicly until they have been handled by the security team.
Your email will be acknowledged within 24 hours, and you’ll receive a more
detailed response to your email within 48 hours indicating the next steps in
handling your report.
Current Project Team Members
The Node.js project team comprises a group of core collaborators and a sub-group
that forms the Core Technical Committee (CTC) which governs the project. For
more information about the governance of the Node.js project, see
GOVERNANCE.md.
El trabajo se encuentra realizado por el grupo SSTTT5 de la carrera Ciencias de Datos e Inteligencia Artificial, para el Proyecto Tecnológico Integrador, teniendo como objetivo simular una experiencia real colaborativa en un entorno de desarrollo ágil.
Alcance
El proyecto tiene como principal función extraer información de sitios web mediante programas de software, siendo desarrollado en Python y haciendo uso de varias librerías que permiten técnicas como web scrapping y persistencia de datos, utilizadas para el análisis exploratorio de las ventas de los últimos años en supermercados de Argentina.
También se utilizan herramientas como Trello para la organización de tareas y Github para el repositorio de archivos.